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Shape Interpolation / Blendshapes: Blendshapes are simple deformations on a mesh. Each vertex has an artist-sculpted displacement. In programs like maya, the entire mesh is duplicated and encoded with the displacement. We have a 1:1 correspondence between all vertices on these meshes. Each vertex displacement can be averaged between it's original value ( base model…
Example forms are warped into a canonical pose.
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Maya Spiral
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Tutorial] Adding Geometry to Existing Blendshapes — Jeremy Ernst
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