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Smoothing issue with static meshes from Blender - Rendering - Epic

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I have been searching online for over a day and trying a heap of different settings and fixes to solve this issue, but unfortunately my lack of understanding/knowledge about smoothing/normals must be giving me trouble. There seems to be plenty of posts about similar issues but nothing seems to be a fix for me. I have made a high poly sculpt of a large rock, followed by a retopo into lower poly ready for UE4. I then export the low poly from blender as an FBX with the model set to smooth shading

Blender FBX Pipeline Unreal Engine Community Wiki

Blender] Same model but different shading quality? - Asset

Using Custom Controllers – Cesium

Too high resolution for this to smooth? - Ask - GameDev.tv

Vertex normal and unreal editor - Modeling - Blender Artists Community

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Mesh breaks when smooth modifier is applied - Blender Stack Exchange

Smooth Shading (Blender) – IMVU Create

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